Magic (Green) Materia Guide
Here you’ll find a list of all the Magic (Green) Materia found in Final Fantasy VII (FF7, FFVII). Magic Materia when equipped, gives your character access to a new spell to cast both in and out of battle. Often as Magic Materia grows and levels up it will gain access to higher-tier spells, Materia will level up as it gains AP after a battle, only equipped Materia will gain the AP from the battle though.
It’s also possible to put Magic Materia into a linked Materia slot where you can pair it with Support Materia to give it additional attributes, such as targeting all allies or enemies. An example is linking an All Materia with a Cure Materia, you’ll change it from a single target heal spell to a spell that targets your entire party.
All Materia Guides
Return to our other Materia Guides if you’re looking for a different type of Materia. Or continue on for a full list of all the Magic Materia in Final Fantasy VII (FF7, FFVII).
Magic Materia List
Barrier Materia
Description:
Barrier is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It grants its owner the ability to cast defensive spells which generally protect or reduce damage taken.
Linked Materia Effects:
Can be paired with the All Materia to cast all Barrier spells on the whole party at once.
Location:
To obtain Barrier Materia you’ll need to purchase it from Rocket Town for 10,000 Gil.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Barrier | Max HP -5% Max MP +5% Str -2 Vit -1 Mag +2 MDef +1 | 16 | Halves Physical damage taken. |
2 | 5,000 AP | MBarrier | 24 | Halves Magical damage taken. | |
3 | 15,000 AP | Reflect | 30 | Reflects Magic back at its Caster. | |
4 | 30,000 AP | Wall | 58 | Grants both Barrier and MBarrier status to an ally. | |
5 | 45,000 AP | Mastered |
Comet Materia
Description:
Comet is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It grants its owner the ability to cast the powerful Comet series of spells, which deal incredibly high non-elemental damage to enemies. Neither of the Comet spells can be reflected or resisted.
Linked Materia Effects:
Comet is a powerful spell to pair with the Magic Counter Materia to cause a counterattack against enemies.
MP Turbo and Quadra Magic Materia can both pair with Earth to increase the Earth Materia’s damage output.
HP or MP Absorb Materia can both be paired with it to allow it to convert some of its damage to either HP or MP for the caster.
Location:
To obtain Comet Materia you can obtain it in the Forgotten Capital, its in a building behind the Lake in the Forgotten City area.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Comet | Max HP -5% Max MP +5% Str -2 Vit -1 Mag +2 MDef +1 | 70 | Major non-elemental damage to one enemy. Cannot be reflected. |
2 | 12,000 AP | Comet2 | 110 | Strikes the ground 4x dealing moderate non-elemental damage to random enemies. Cannot be reflected. | |
3 | 60,000 AP | Mastered |
Contain Materia
Description:
Contain is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It grants its owner the ability to cast powerful status-afflicting spells, such as Freeze, Break, Tornado, and Flare. All spells, except Flare, have a chance of causing a status effect on enemies as well. Freeze can inflict Stop, Break can inflict Petrify, and Tornado can inflict Confusion.
Linked Materia Effects:
When combined with the “Added Effect” Materia the character will gain resistance to, or the chance to inflict the following status; Stop, Petrify, and Confusion.
Location:
To obtain Contain Materia you must travel to Mideel and give the white Chocobo there a Mimett Green, then scratch its ear. If you want more of this Materia, you’ll need to Master it.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Freeze | Max HP -10% Max MP +10% Str -4 Vit -2 Mag +4 MDef +2 | 82 | High Ice-Elemental Damage, chance to inflict Stop. |
2 | 5,000 AP | Break | 86 | High Earth-Elemental Damage, chance to inflict Petrify. |
|
3 | 10,000 AP | Tornado | 90 | High Wind-Elemental Damage, chance to inflict Confusion. | |
4 | 15,000 AP | Flare | 100 | High Fire-Elemental Damage. | |
5 | 60,000 AP | Mastered |
Destruct Materia
Description:
Destruct is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful spells, such as DeBarrier, DeSpell, and Death. DeSpell and DeBarrier allow you to remove positive status effects from enemies.
Linked Materia Effects:
When paired with the “Added Effect” Materia, characters gain a 20% chance to inflict “instant death” with their regular physical attacks or to resist the status if paired on armor. It will cause you to heal undead enemies if you attack them with it paired on a weapon though.
Location:
The Destruct Materia is first obtained when Sephiroth throws it at the player after leaving the Shinra Mansion in Nibelheim. Later you can buy it at Fort Condor as well.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | DeBarrier | Max HP -5% Max MP +5% Str -2 Vit -1 Mag +2 MDef +1 | 12 | Removes Barrier, MBarrier, Reflect, and Shield Status. Can’t be reflected. |
2 | 6,000 AP | DeSpell | 20 | Removes Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, and Resist Status. Can’t be reflected. | |
3 | 10,000 AP | Death | 30 | 44% chance to inflict “Instant Death” | |
4 | 45,000 AP | Mastered |
Earth Materia
Description:
Earth is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful earth magic spells, such as Quake, Quake2, and Quake3. When linked with the “Elemental” Materia, characters gain the ability to either resist or inflict Earth-elemental damage.
Linked Materia Effects:
Earth Materia can be paired with the “All” Materia, this will cause it to hit all enemies whenever it is cast.
It can also be paired with the “Elemental” Materia. If paired on a weapon, your physical attacks will inflict Earth-elemental damage, if paired on armor you’ll resist Earth-elemental damage.
MP Turbo and Quadra Magic Materia can both pair with Earth to increase the Earth Materia’s damage output.
HP or MP Absorb Materia can both be paired with it to allow it to convert some of its damage to either HP or MP for the caster.
Location:
Can be purchased from Kalm, Costa Del Sol, and Junon.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Quake | Max HP -2% Max MP +2% Str -1 Mag +1 | 6 | Inflicts low Earth-elemental damage. |
2 | 6,000 AP | Quake2 | 28 | Inflicts moderate Earth-elemental damage. | |
3 | 22,000 AP | Quake3 | 68 | Inflicts high Earth-elemental damage. | |
4 | 40,000 AP | Mastered |
Exit Materia
Description:
Exit is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful magic spells, such as Escape and Remove. Escape allows the party to escape from battle, but forfeits all rewards. Remove forces an enemy to flee the battle, you’ll receive no rewards for the enemy that is removed.
Linked Materia Effects:
Can be paired with the “Sneak Attack” Materia. This allows it to be cast at the start of battle so that you can flee if you do not wish to fight the enemies.
Location:
Exit Materia can be purchased from Rocket Town for 10,000 gil.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Escape | Max HP -2% Max MP +2% Str -1 Mag +1 | 16 | Ends battle with no rewards. |
2 | 10,000 AP | Remove | 99 | Removes enemy from battle, no rewards are received from that enemy. | |
3 | 30,000 AP | Mastered |
Fire Materia
Description:
Fire is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful fire magic spells, such as Fire, Fire2, and Fire3. When linked with the “Elemental” Materia, characters gain the ability to either resist or inflict Fire-elemental damage.
Linked Materia Effects:
Fire Materia can be paired with the “All” Materia, this will cause it to hit all enemies whenever it is cast.
It can also be paired with the “Elemental” Materia. If paired on a weapon, your physical attacks will inflict Fire elemental damage, if paired on armor you’ll resist fire-elemental damage.
MP Turbo and Quadra Magic Materia can both pair with Fire to increase the Fire Materia’s damage output.
HP or MP Absorb Materia can both be paired with it to allow it to convert some of its damage to either HP or MP for the caster.
Location:
Can be purchased from most shops including; Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Mideel, Costa Del Sol, and Junon.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Fire | Max HP -2% Max MP +2% Str -1 Mag +1 | 4 | Low Fire-elemental damage. |
2 | 2,000 AP | Fire2 | 22 | Moderate Fire-elemental damage. |
|
3 | 18,000 AP | Fire3 | 52 | High Fire-elemental damage. | |
4 | 35,000 AP | Mastered |
Full Cure Materia
Description:
Full Cure is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast the powerful Full Cure spell. You also will not learn its only spell “Full Cure” until the Materia reaches level 2.
Linked Materia Effects:
Full Cure does not pair with other Support Materia. Due to this, the other healing Materia is often more useful.
Location:
Found in the Cosmo Canyon after gaining access to the Highwind. Near the bonfire at the back of the village, you can climb a ladder into the back of the Item Shop to find the Full Cure Materia.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | – | Max HP -10% Max MP +10% Str -4 Vit -2 Mag +4 MDef +2 | ||
2 | 3,000 AP | FullCure | 99 | Fully Restores Targets HP. Cannot be reflected. | |
3 | 100,000 AP | Mastered |
Gravity Materia
Description:
Gravity is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful gravity-based magic spells, such as Demi, Demi2, and Demi3. When linked with the “Elemental” Materia, characters gain the ability to either resist Gravity-based damage which, while niche, can be very devastating to the party in some battles.
Linked Materia Effects:
Gravity Materia can be paired with the “All” Materia, this will cause it to hit all enemies whenever it is cast.
Gravity Materia can be paired with the “Elemental” Materia. If paired on armor you’ll resist gravity-type damage.
It also pairs well with the Quadra-Magic Materia, which will cause it to be cast on an enemy several times in a row, potentially removing large chunks of HP each time.
Pairing Gravity with the Support Materia “Added Cut” will allow your character to follow up each cast with a Physical Attack as well. If the Gravity spell leaves the enemy with low hp, then this can defeat them with the follow-up attack.
Location:
Found in the Cave of Gi, right after beating the boss. Can also be purchased from Costa Del Sol (after part 2) and Mideel (after beating Ultima Weapon) both cost 8,000 Gil.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Demi | Max HP -2% Max MP +2% Str -1 Mag +1 | 14 | Gravity-elemental damage equal to 25% of the targets HP. Cannot be reflected. |
2 | 10,000 AP | Demi2 | 33 | Gravity-elemental damage equal to 50% of the targets HP. Cannot be reflected. | |
3 | 20,000 AP | Demi3 | 48 | Gravity-elemental damage equal to 75% of the targets HP. Cannot be reflected. | |
4 | 40,000 AP | Mastered |
Heal Materia
Description:
Heal is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful protective and curative magic, including; Poisona, Esuna, and Resist. Leveling it up quickly is recommended as Esuna and Resist are incredibly useful spells and remain so for the entire game.
Linked Materia Effects:
Heal Materia can be paired with the “All” Materia, this will allow it to affect all allies whenever it is cast.
Location:
Heal is purchased from shops throughout the game for 1,500 Gil. Some of the locations include; Kalm, Junon, Costa Del Sol, and Gongaga.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Poisona | Max HP -2% Max MP +2% Str -1 Mag +1 | 3 | Cures Poison. |
2 | 12,000 AP | Esuna | 15 | Cures Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Slow, Slow-Numb, Petrify, Berserk, Paralyzed, and Darkness. | |
3 | 52,000 AP | Resist | 120 | Grants “Resist” status. Resist locks in the current status of the character and prevents any additional positive or negative status effects being applied. |
|
4 | 60,000 AP | Mastered |
Ice Materia
Description:
Ice is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful ice-based magic spells, such as Ice, Ice2, and Ice3. When linked with the “Elemental” Materia, characters gain the ability to either resist Ice-based damage if paired on armor, or it can infuse weapons with the Ice-element to their regular attacks, if paired on a linked weapon slot.
Linked Materia Effects:
Ice Materia can be paired with the “All” Materia, this will cause it to hit all enemies whenever it is cast.
It can also be paired with the “Elemental” Materia. If paired on a weapon, your physical attacks will inflict Ice elemental damage, if paired on armor you’ll resist Ice-elemental damage.
MP Turbo and Quadra Magic Materia can both pair with Ice Materia to increase their damage output.
HP or MP Absorb Materia can both be paired with it to allow it to convert some of its damage to either HP or MP for the caster.
Location:
Cloud begins the game with Ice Materia, it can also be bought in most stores in the game.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Ice | Max HP -2% Max MP +2% Str -1 Mag +1 | 8 | Low Ice-elemental damage. |
2 | 2,000 AP | Ice2 | 20 | Moderate Ice-elemental damage. | |
3 | 18,000 AP | Ice3 | 64 | High Ice-elemental damage. | |
4 | 35,000 AP | Mastered |
Lightning Materia
Description:
Lightning is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast powerful lightning-based magic spells, such as Bolt, Bolt2, and Bolt3. When linked with the “Elemental” Materia, characters gain the ability to either resist Lightning-based damage if paired on armor, it can also infuse weapons with the Lightning-element to their regular attacks, if paired on a linked weapon slot.
Linked Materia Effects:
Lightning Materia can be paired with the “All” Materia, this will cause it to hit all enemies whenever it is cast.
It can also be paired with the “Elemental” Materia. If paired on a weapon, your physical attacks will inflict Lightning elemental damage, if paired on armor you’ll resist Lightning-elemental damage.
MP Turbo and Quadra Magic Materia can both pair with Lightning Materia to increase their damage output.
HP or MP Absorb Materia can both be paired with it to allow it to convert some of its damage to either HP or MP for the caster.
Location:
Cloud begins the game with Lightning Materia equipped. It can also be bought from most stores throughout the game.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Bolt | Max HP -2% Max MP +2% Str -1 Mag +1 | 8 | Low Lightning-elemental damage. |
2 | 2,000 AP | Bolt2 | 20 | Moderate Lightning-elemental damage. | |
3 | 18,000 AP | Bolt3 | 64 | High Lightning-elemental damage. | |
4 | 35,000 AP | Mastered |
Master Magic Materia
Description:
Master Magic is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast all of the magic spells available in the game.
Linked Materia Effects:
Master Magic Materia can be paired with the “All” Materia, this will cause its spells to hit all enemies where possible.
MP Turbo and Quadra Magic Materia can both pair with Magic Master Materia to increase the damage output of the spells it grants.
HP or MP Absorb Materia can both be paired with it to allow it to convert some of its damage to either HP or MP for the caster.
Location:
There are two ways to obtain the Magic Master Materia in Final Fantasy VII (FF7, FFVII). The first is as a reward for defeating Emerald Weapon. When you defeat Emerald Weapon you’ll obtain the Earth Harp, which can be traded to the Kalm Traveller for a copy of the Magic Master Materia. The second way is at Cosmo Canyon. If you bring a copy of each of the various Magic Materia, they must all have been “Mastered”, and interact with Bugenhagen in Cosmo Canyon. Doing this will result in you losing all of your “Mastered” magic materia’s, and in their place you’ll obtain 1x Master Magic Materia.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | Nil | All levels of all spells from every other Magic Materia | Nil | Various, determined by which spell is cast. | The Master Magic Materia unlocks the ability to cast all levels of all other Magic Materia in the game. |
Mystify Materia
Description:
Mystify is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast spells that alter the enemy’s state, such as Confusion and Berserk. Confusion can cause enemies to attack their own party members, while Berserk locks enemies into only using physical attacks, but also boosts their attack damage by 150%.
Linked Materia Effects:
The Added Effect Materia pairs well with Mystify Materia. This will allow your character to resist Confusion and Berserk if paired on a linked armor slot.
Location:
Can be purchased for 6,000 Gil from Cosmo Canyon and Gongaga.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Confu | Max HP -2% Max MP +2% Str -1 Mag +1 | 18 | 60% chance of inflicting the Confusion Status. |
2 | 12,000 | Berserk | 18 | Chance to inflict Berserk status on target. 80% chance to inflict on enemies. 100% chance to inflict on allies. |
|
3 | 25,000 | Mastered |
Poison Materia
Description:
Poison is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast Poison-based spells that have a chance of inflicting the Poison status and dealing damage over time to enemies.
Linked Materia Effects:
Poison Materia can be linked with Elemental Materia to either have your weapons deal Poison-elemental damage, or have your character resist the Poison element, depending on whether you pair it on a weapon or armor.
The Added Effect Materia will allow your physical attacks a chance to inflict Poison on enemies as well.
The standard pairings of All Materia, allowing Poison to hit all enemies, MP Turbo which will boost its damage against the target, and HP/MP Absorb Materia which returns a portion of the damage dealt as HP or MP to the caster, all of these also apply to Poison Materia.
Location:
Can be found on floor 67 of the Shinra Building, and can also be purchased from Kalm, Costa Del Sol, and Junon for 1,500 Gil.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Bio | Max HP -2% Max MP +2% Str -1 Mag +1 | 8 | Low level Poison-elemental damage. 48% chance to inflict Poison. |
2 | 5,000 | Bio2 | 36 | Moderate level Poison-elemental damage. 48% chance to inflict Poison. |
|
3 | 20,000 | Bio3 | 80 | High level Poison-elemental damage. 72% chance to inflict Poison. |
|
4 | 38,000 | Mastered |
Restore Materia
Description:
Restore is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast the Cure family of spells, and later on the highly useful Regen magic as well, which restores HP over time.
Linked Materia Effects:
Restore Materia can be paired with the “All” Materia, this will cause its spells to heal all enemies, or for regen to effect the entire party at once which is highly beneficial.
Most other support Materia can also be paired with the Restore Materia. However, they are typically better reserved for the attack spells rather than pairing with Restore Materia.
Location:
You’ll first find a Restore Materia in the No. 7 Reactor where you first encounter the Guard Scorpion. After that, you can purchase it at most Stores for 750 Gil including the Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Costa Del Sol, Junon, and Mideel.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Cure | Max HP -2% Max MP +2% Str -1 Mag +1 | 5 | Small heal effect |
2 | 2,500 | Cure2 | 24 | Moderate heal effect | |
3 | 17,000 | Regen | 30 | Inflicts “Regen” on target. Regen restores 1/32 of your max HP every 4 seconds. |
|
4 | 25,000 | Cure3 | 60 | High heal effect | |
5 | 40,000 | Mastered |
Revive Materia
Description:
Revive is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast the Life spells, both of which restore an ally from KO.
Linked Materia Effects:
There are not many effective pairings for the Revive Materia.
Location:
Can be purchased for 3,000 Gil from Costa Del Sol and Junon.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Life | Max HP -5% Max MP +5% Str -2 Vit -1 Mag +2 MDef +1 | 34 | Revives party member with 1/4 max HP. |
2 | 45,000 | Life2 | 100 | Revives party member with full HP. | |
3 | 55,000 | Mastered |
Seal Materia
Description:
Seal is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows its owner to cast spells that inflict negative status effects on enemies, including Sleepel and Silence.
Linked Materia Effects:
Seal is most effectively used with the “Added Effect” Materia. If paired on armor this will allow the character to resist Sleep and Silence, but if paired on a weapon, it will allow the character a 20% chance to inflict Silence or Sleep with each attack.
Location:
Seal Materia is purchased for 3,000 Gil from Costa Del Sol or Junon.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Sleepel | Max HP -2% Max MP +2% Str -1 Mag +1 | 8 | 72% chance of inflicting the Sleep status on an enemy. |
2 | 10,000 | Silence | 24 | 60% chance of inflicting the Silence status on an enemy. | |
3 | 20,000 | Mastered |
Shield Materia
Description:
Shield is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows the casting of the powerful protective Shield spell at level 2 onward. Shield status protects the character from both physical and elemental damage.
Linked Materia Effects:
Cannot be paired with “All” Materia.
Location:
Only one is typically found per game, and it is located in the final dungeon of the game, the Northern Cave.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | – | Max HP -10% Max MP +10% Str -4 Vit -2 Mag +4 MDef +2 | – | |
2 | 10,000 | Shield | 180 | Inflicts Shield status on target. Shield makes the target immune to Physical and elemental damage. |
|
3 | 100,000 | Mastered |
Time Materia
Description:
Time is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows the casting of the highly beneficial Haste, Stop, and Slow spells. These spells typically focus on buffing allies by increasing the speed of the ATB gauge or reducing the speed of the enemy’s ATB gauge.
Linked Materia Effects:
Time Materia can be paired with the Added Effect Materia, to give the player a 20% chance of inflicting Slow or Stop on each physical attack, as long as it is paired on a weapon. If paired on armor it will grant immunity to Slow and Stop status effects.
You can also pair Time Materia with the Sneak Attack Materia. This will allow you an opportunity to cast Slow or Stop at the beginning of the battle before the enemies have had a chance to act.
Location:
Can be purchased for 6,000 Gil from Gongaga or Rocket Town.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Haste | Max HP -5% Max MP +5% Str -2 Vit -1 Mag +2 MDef +1 | 18 | Grants Haste to target. (Doubles speed of ATB Gauge) |
2 | 8,000 | Slow | 20 | Inflicts Slow on target. Some enemies are immune. | |
3 | 20,000 | Stop | 34 | 60% chance of inflicting Stop on target. | |
4 | 42,000 | Mastered |
Transform Materia
Description:
Transform is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows the casting of transformative, negative status effects including; Mini and Toad. The Small status effect reduces an enemy’s attack power to 1, while Frog status lowers an enemy’s attack by 75% and locks all abilities for the enemy, except for Attack and Item commands.
Linked Materia Effects:
Using the Added Effect Materia with Transform, and linking them on a weapon, will allow the users attacks a 20% chance to inflict Small or Frog status with each attack. Linking them on a piece of armor will make the character immune to Small and Frog status.
Location:
Cait Sith comes equipped with a Transform Materia, another is found on the Corel Bridge. Transform Materia can also be bought for 5,000 Gil from several stores including; North Corel, Cosmo Canyon, Gongaga, and Mideel.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | Mini | Max HP -2% Max MP +2% Str -1 Mag +1 | 10 | Inflicts or cures Small on a target. 72% probability on enemies, 100% on allies. |
2 | 8,000 | Toad | 14 | Inflicts or cures Frog on a target, 72% probability on enemies, 100% allies. | |
3 | 24,000 | Mastered |
Ultima Materia
Description:
Ultima is a Magic Materia found in Final Fantasy VII (FF7, FFVII). It allows the casting of the most powerful spell in the game – Ultima. Ultima is a non-elemental attack spell, it hits all enemies and ignores reflect.
Linked Materia Effects:
Ultima has no suggested linked Materia.
Location:
Obtained from an event in North Corel. You’ll need to stop the coal train during the Huge Materia mission. Afterward, a boy will approach the party and offer the Materia. If your inventory is full, you can find him again inside a tent.
If players don’t stop or catch up to the train, and then if they also fail the Huge Materia mission later, Ultima cannot be obtained in the playthrough.
Abilities:
LEVEL: | Ap requirement | Spell: | Stat Changes: | Mp cost: | Description: |
---|---|---|---|---|---|
1 | 0 | – | Max HP -10% Max MP +10% Str -4 Vit -2 Mag +4 MDef +2 | – | – |
2 | 5,000 | Ultima | 130 | Heavy non-elemental magic damage to all enemies. Cannot be reflected. | |
3 | 100,000 | Mastered |