Stilshrine of Miriam
Available from Chests: | Walk of Sky | Tourmaline Ring x2 Battle Harness |
Walk of Mind | Ice Shield | |
Ward of Velitation | Countdown | |
Cold Distance | Shell Shield | |
Walk of Prescience | Ruby Ring | |
Walk of Reason | Ashura Platinum Sword Obelisk Hunting Crossbow Power Rod Kiku-Ichimonji Golden Staff Loxley Bow Ras Algethi Hammerhead |
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Ward of Steel | Sage's Ring Map of Stilshrine of Miriam |
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Notable Enemy Drops/Steals: | Redmaw | Ice Shield (Drop) |
Zombie | N/A | |
Miriam Guardian | N/A | |
Dragon Aevis | Goggle Mask (Drop) | |
Miriam Facer | N/A | |
Oiling | Golden Staff (Drop) | |
Crystalbug | N/A | |
Blood Gigas | N/A | |
Darkmare | Demon Mail (Drop) | |
Ghast | N/A | |
Matriarch Bomb (Rare Game) | N/A | |
Negalmuur (Rare Game) | N/A | |
Balloon | Recurve Crossbow (Steal) | |
Zombie Warrior | Icebrand (Drop) | |
Ghoul | Enchanter's Habit (Drop) | |
Ice Azer | N/A | |
Facer | Pirate Hat (Steal) |
Walk of Sky
As you enter the Stilshrine of Miriam, you’ll notice an east and west path, both of these contain Tourmaline Rings at the ends. Head south to the exit for another chest, this one containing a Battle Harness.
Walk of Mind
Head to the center of the area for a chest containing an Ice Shield. Use the nearby Save Crystal to add this location to your available teleport locations list as well. When you’re ready, continue south to the Ward of Measure area.
Ward of Measure
Head south to the Pedestal in the center of the area. Make sure that you have the Dawn Shard item equipped to whoever you are controlling as the “Party Leader” and then interact with the Pedestal to be teleported to the next area. Without the Dawn Shard equipped to your party leader, activating the Pedestal would only summon Zombies for you to fight.
Ward of Velitation
Here you’ll face off against enemies as you head to the west. In the center of the second room, you’ll find a chest containing the Countdown Technick. Continue west into the Walk of Torn Illusion area.
Walk of Torn Illusion
Head east, taking either passage is fine when it splits. Then you want to follow the path as it curves around to the west. At the top of the area, you’ll find another Pedestal, make sure your party leader is still equipped with the Dawn Shard before activating it to reveal a new path in the Ward of Velitation. Head back there and take the newly revealed stairs down.
Walk of Revelation
Follow the path to come to a Green Save Crystal, when you interact with it, it will become hostile. This is the enemy known as a Crystal Bug. Defeat it to spawn the real Save Crystal. Head down the stairs afterward, and into the next area.
Ward of the Sword-King
Head west down the hall and then continue south. Defeat all the enemies as you go and at the very southern tip, you can interact with the large Sword blocking your path to open a new northern path.
Once all the enemies are cleared out of this area, about halfway up the map on the western side. It’s in the larger area, just before you reach the part of the map with the eastern hallway, where the Darkmare spawns. You can trigger a hidden passage. It will only show itself once all of the enemies are defeated. If you follow it to the end you can obtain a Shell Shield in a chest, but be careful as there are traps that trigger confusion and berserk along the way.
Once you’re ready to progress you can head to the newly opened north door, and interact with the Way Stone to be teleported back to the Ward of Measure area.
Ward of Measure
Head to the northwest corner and down the stairs to a new area.
Cold Distance
Head south and take the exit to the west into the next area.
Walk of Prescience
Straight ahead at the end of the path is a chest containing a Ruby Ring. Grab it and then make your way to the northwest. In the western section of this area, you’ll find a statue. Examine it to gain the ability to rotate it. Rotate it clockwise so that the arrow representing the direction it is facing, is pointing toward the center of the Shrine. Take the exit to the south.
Walk of Reason
This area acts a lot like a maze, each of the treasure chests here has the ability to contain a weapon or armor though. The four possible chests in the lower southeastern dead-end can contain; an Ashura (one spawn only), Platinum Sword, Obelisk, and Hunting Crossbow.
The upper level’s northern dead-end can contain three possible chests holding; a Power Rod, Kiku-Ichimonji, and Golden Staff.
As you make your way to the Statue on the upper level and turn it to that it also points to the center of the Shrine. From here head north to find a possible chest containing a Loxley Bow, in the small dead-end alcove. East of the Statue, and then north, the path branches of to the west twice. Each of these branches can contain a chest, the southern one can hold a Ras Algethi and the northern one, near the exit, can contain the Hammerhead weapon. Take the northern door to the next area.
Cold Distance
Continue north and take the northern exit to open the route back to the Ward of Measure area. Re-enter the Cold Distance area and take the east exit this time.
Ward of Steel
Prior to heading down the stairs and into the Boss area, make sure to switch to characters with ranged weapons and keep anyone with heavy armor out of the party. This Boss maintains a Magnetic Field that will slow anyone using Heavy Armor or holding Swords, Axes, or Hammers. This Boss holds the Thief’s Cuffs Accessory as well, so consider saving your game and reloading and retrying the fight until you can successfully steal them if you haven’t already got a pair. When you’re ready, head down and through the door.
Boss Battle: Vinuskar
Boss: | Vinuskar |
HP: | 15,138 |
Elemental Weakness: | N/A |
Status Effect Weakness: | Blind and Slow |
Resistances: | - N/A (Absorb) - N/A (50% Effective) |
Steal: | Knot of Rust Thief's Cuffs Damascus Steel |
As long as you followed the preparations above, then this fight should be over pretty quickly. A quickening chain should also finish off the Boss very quickly.
To the east of the area, you can find a chest containing a Sage’s Ring and then the next statue to rotate toward the center of the Shrine. If you’ve rotated them all so that they point toward the center of the map then you should get a cutscene of the Large Sword that was blocking the way earlier, in the Ward of the Sword-King, being raised to clear the path.
Exit the Ward of Steel to the west and then head north through the exit to the Ward of Measure. Use the Way Stone on the south end of the area to teleport directly to the Ward of the Sword-King and take the south exit under the now raised sword.
Hall of Worth
Here you’ll face the next Boss Battle of the area, this fight can be made significantly easier if you equip your party with Ice damage-reducing armor. Ice Shield for your tank, Lamia’s Tiara’s for everyone you can, and Tourmaline Rings for whoever you can as well.
Boss Battle: Mateus
Boss: | Mateus |
HP: | 34,259 |
Elemental Weakness: | Lightning |
Status Effect Weakness: | Oil |
Resistances: | - Ice (Absorb) - Fire (50% Effective) - Water, Wind, Earth, Dark, Holy (Nullified) |
Steal: | Pisces Gem Ether High Arcana |
The Boss likes to keep reflect up during the fight, so switch to physical attacks and try not to cast anything. With Ice damage protection the Bosses large Ice magick spells shouldn’t cause you too much concern anymore. Keep your healing up and she will eventually fall.
Take the exit to the south into the Vault of the Champion.
Vault of the Champion
Here you’ll trigger a scene and receive the Sword of King’s weapon. With that all done, head out of the Shrine, as you approach the Save Crystal outside the Shrine you’ll trigger another cutscene, you’ll now need to head back to Mt Bur-Omisace. You can run back or simply use the Teleport function at the Save Crystal.
Mt Bur-Omisace
Follow the path all the way to the end to trigger a cutscene as you enter the Hall of Light, where we last spoke to the Gran Kiltias. After the cutscene, you’ll trigger a Boss Battle.
Boss Battle: Judge Bergan
Boss: | Judge Bergan |
HP: | 17,200 |
Elemental Weakness: | N/A |
Status Effect Weakness: | Stop, Sleep, Blind, Sap, Slow, Berserk. |
Resistances: | - N/A (Absorb) - N/A (50% Effective) - N/A (Nullified) |
Steal: | Hi-Potion Ruby Ring Ether |
Take out the three other fighters he has with him first and then focus on the Judge. If your tank has a good shield and Shielded Armor equipped then this fight shouldn’t pose any issues. You can also use Esper’s or Quickenings to take chunks out of his health.
After the fight, you’ll trigger more cutscenes. When you regain control of your party, make sure to speak to the Acolyte that is walking around in front of you. He will give you the Stone of the Condemner item. This opens the way to another Esper we can obtain later.
Our next destination is the Draklor Laboratory, but that is quite a distance. For now, we’ll spend a minute and catch up on some of the Side Quests and Hunts that are available.
Lost in the Pudding – White Mousse Hunt
Garamsythe Waterway
If you haven’t previously, then head to the Sandsea Tavern in Rabanastre and accept the White Mousse Hunt. Speak to the Petitioner, Sorbet in the Westgate of Rabanastre, and then make your way down to the Garamsythe Waterway from Lowtown.
Overflow Coaca
Take the south exit into the next area.
Central Waterway Control
Head west, into the No 10 Channel using any of the four exits.
No.10 Channel
You can use sets of stairs to move between the branches of the path here. Make your way west and then head towards the south exit to arrive in the next area.
West Sluice Control
Clear out all the enemies you can before you head down the stairs to face off against the White Mousse.
Boss Battle: White Mousse
Boss: | White Mousse |
HP: | 69,469 |
Elemental Weakness: | Fire |
Status Effect Weakness: | Confuse, Sleep, Blind, Berserk |
Resistances: | - Water (Absorb) - Ice, Lightning, Wind, Earth, Dark, and Holy (50% Effective) - N/A (Nullified) |
Steal: | Potion Echo Herbs Hi-Potion |
The White Mousse deals an incredible amount of water damage to your party. Equip accessories that increase water resistance or equip the Viking Coat armor to nullify it. You may also need one party member set up with a Shell magic Gambit, this will also help reduce the incoming damage. At least one of your party members will need access to Fire magic to take down the Boss. It is resistant to physical attacks but takes double damage from Fire spells. As long as you are around level 30 and can limit the damage you take from its water spells, you should come out on top.
For taking down the mark, you’ll obtain a Broken Key. Head back to Rabanastre’s Westgate and turn in the Hunt to Sorbet, the Moogle. For your efforts, you’ll be rewarded with 2,800 Gil and a Burning Bow. He’ll also upgrade the Broken Key into the Sluice Gate Key, this will allow us to fully explore the Garamsythe Waterways.
For Whom The Wyrm Tolls – Ring Wyrm Hunt
Be sure you’ve accepted the Hunt, and spoken to the Petitioner, Balzac, who can be found in Lowtown.
The Western Divide
Use a Save Crystal to teleport to the Dalmasca Westersands. This should put you in an area called The Western Divide. From here you just need to take the eastern exit into the Windtrace Dunes to find the mark not far from where you enter. You’ll need to keep rezoning in and out until the weather is a Sandstorm though. That’s the only time the Boss will show up.
Boss Battle: Ring Wyrm
Boss: | Ring Wyrm |
HP: | 128,648 |
Elemental Weakness: | Fire |
Status Effect Weakness: | Confuse, Blind, Immobilize, Slow. |
Resistances: | - Water (Absorb) - Ice, Lightning, Wind, Earth, Dark, and Holy (50% Effective) - N/A (Nullified) |
Steal: | Phoenix Down Hi-Potion Water Magicite |
You’re going to need a party member with a Remedy Gambit set up, who also knows at least Remedy Lore 1. The Boss likes to inflict status effects like Sap, Disable, and Immobilize. You can set up a character to inflict the Blind Status on this Boss to make most of its physical attacks miss, this should make staying on top of the healing and status effect curing much more manageable as well for your healer. You can also use your Belias summon to help here, as many of the Ring Wyrms attacks are Fire-based and will heal the Esper. Keep on top of the status ailments and healing, eventually, the Boss will fall.
Head back to Lowtown in Rabanastre to hand in the completed hunt for 200 Gil, a Moon Ring, and an Icebrand.
Optional Quest: Source of the Sandstorms
Earlier we completed the first part of Rimzat’s Sandstorm Investigation, just click it in the contents at the top to go there automatically.
To complete the quest you’ll need to have acquired the Wind Vane from Rimzat. Head out into the Dalmascan Westersand when you’re ready.
Galtea Downs
When you first exit Rabanastre into the Westersands you’ll arrive in the Galtea Downs area. Head north from here and take the exit into the Corridor of Sand.
Corridor of Sand
Follow the path around to the east and take the exit into the Wyrms Nest area when you’re ready to face the Earth Tyrant. You’ll be turned away from this area if you do not have the Windvane from Rimzat.
Boss Battle: Earth Tyrant
Boss: | Earth Tyrant |
HP: | 73,982 |
Elemental Weakness: | Wind |
Status Effect Weakness: | Confuse, Reverse, Sleep, Blind, Silence, Slow, Berserk. |
Resistances: | - Earth (Absorb) - Fire, Ice, Lightning, Water, Dark, Holy (50% Effective) - N/A (Nullified) |
Steal: | Hi-Potion Tyrant Hide Tyrant Bone |
This one requires a little bit of a setup to make it easier. The Earth Tyrant will mostly spam physical attacks in combination with an AOE attack called Screwtail. We don’t really want him using Screwtail since it can hit the weaker characters behind our tank. You’ll want a character in the party that can inflict the Berserk and Blind status effects on the Earth Tyrant at the start of the battle. This will force it to only use its physical attacks and to miss quite often.
Now for your tank, you need someone with a strong Shield equipped. You’re going to need Gambits to keep Protect, Regen, and Decoy on your tank. To accomplish all of this may require you to swap characters during the fight.
Prioritize getting Blind on the Boss, followed by Berserk. Try to enter the area with Protect and Decoy already on your tank. Try to keep all of these up, as much as possible. Managing the Status Effects and staying on top of healing will be an issue for this fight.
Once the Boss drops below 50% and 20% health it will become more aggressive and the fight will likely slow as your Healer will start to struggle with keeping up with the damage output. Keep at it and you’ll eventually come out on top though.
In a later area, we encounter Rimzat again who will discuss the Earth Tyrant with us there.
Tingling Toast – Marilith Hunt
The next mark is the Marilith, accept the hunt in the Sandsea Tavern and speak to the Tavern Master there, as he is the Petitioner.
Head out into the Dalmascan Westersand, into the Galtea Downs, and through to the Midfault. From here you can enter the Shimmering Horizons, which is where the entrance to the Zertinan Caverns is located.
Zertinan Caverns – Invitation to Heresy
You need to empty this area of the map of enemies. You’ll find a one-time chest in the first northern dead-end containing a Firefly accessory. The other chests in the area simply hold Gil or healing items. For Marilith to spawn you need to spend 5 minutes in this area. Once the time has passed, it will spawn to the south of the area in a sunlit area with trees, just past where two Speartongue Toads were previously. You’ll need to get close to make it spawn.
Boss Battle: Marilith
Boss: | Marilith |
HP: | 54,921 |
Elemental Weakness: | Water |
Status Effect Weakness: | Confuse, Blind, Silence, Disease, Slow, Lure, Libra. |
Resistances: | - Fire (Absorb) - N/A (50% Effective) - Ice, Lightning, Wind, Earth, Dark, Holy. (Nullified) |
Steal: | Fire Stone Prime Tanned Hide Fire Crystal |
This Boss is susceptible to Blind and Slow, which can make this fight much more manageable if you can inflict them both. Beyond that, you want Decoy, Protect, and Regen on your Tank. As Marilith’s health gets lower, it will attack much faster and harder. So be prepared for the second half of the fight to go slower. Giving your tank as much evasion as possible is also an excellent idea.
Once the battle is over you’ll receive a Cask of Serpentwyne Must, this needs to be handed back into the Tavernmaster back in Rabanastre. Speak to him to turn in the cask and also collect the rewards of 2,200 Gil, Serpent Eye, and a Teleport Stone.
While you’re in Rabanastre, head over to see Montblanc at the Clan Hall to collect a bunch of new rewards, and three new hunts. Then head back to the Sandsea Tavern to accept all the new Hunts that are out there as well.
Crime and Punishment – Orthros Hunt
The first of the new hunts, the Petitioner is near the entrance to the Garamsythe Waterway in Lowtown. Head down and speak to him to accept the Hunt. You’ll find him laying on the ground surrounded by children.
Garamsythe Waterways
Make your way into the Garamsythe Waterways and down to where we recently took on the White Mousse. From here you just need to head east into the Southern Sluiceway to find the Mark. He will only appear if the entire party consists of females though. So swap in the girls and head down to start the battle. Once the battle starts you can swap in any characters you want.
Boss Battle: Orthros
Boss: | Orthros |
HP: | 87,141 |
Elemental Weakness: | Fire |
Status Effect Weakness: | Sleep, Blind, Disable. |
Resistances: | - Water (Absorb) - Ice, Lightning, Wind, Earth, Dark, Holy. (50% Effective) - N/A (Nullified) |
Steal: | Phoenix Down Caramel Slime Oil |
The trick to this fight is setting up a character to cast Sleep on Orthros, then another character to cast Fira. Magic damage does not interfere with sleep status. Physical attacks will wake it up though, so make sure to turn those off. Other than that, make sure you have Gambits for Protect, Shell, Regen, Remedies, Nu Khai Sand, Esuna, and Cura/Curaga for healing. If you can keep it asleep though this fight will be a breeze. You’ll receive some Stolen Articles after defeating Orthros.
After the battle head over to the Save Crystal that is one area to the east, in the East Sluice Control. You can also find an Urn near it containing the Garamsythe Candle. This will reveal more of the map for you.
Head back to the Petitioner in Low Town to turn in the completed hunt. You’ll receive 3,800 Gil, a Horakhty’s Flame, and an Unpurified Ether. When the thief returns the items to Samal you’ll receive a Blackened Fragment as well.
At this point, another new quest will unlock from Montblanc, so return to the Clan for additional rewards and to accept the Carrot Hunt.
Paradise Risen – Gil Snapper Hunt
This Hunt and the Petitioner for it are only available during the Rainy Season on the Giza Plains. So keep occasionally checking to see when it next triggers, so you can head in and complete this hunt.
Crystal Glade
You’ll need to initially speak with the Hunt Petitioner in the Crystal Glade. Once you’ve officially accepted the Hunt, you’ll need to have knocked down all of the Withered Trees in the Giza Plains to open the path to the Gil Snapper. Check our guide here, if you need help finding them. Once you’ve made sure to knock all the trees down, save your game at the Crystal Glade area and then exit to the east into Giza’s South Bank and southeast into the Tracks of the Beast area.
Tracks of the Beast
The Gil Snapper will only appear during heavy rain, so you may need to exit and re-enter the area a couple of times before it triggers. You’ll know it’s there when a Seeq, called Bansat, meets you at the entrance and literally tells you it has appeared.
Boss Battle: Gil Snapper
Boss: | Gil Snapper |
HP: | 86,956 |
Elemental Weakness: | Lightning |
Status Effect Weakness: | Blind, Silence, Disease, Immobilize, Slow. |
Resistances: | - Ice (Absorb) - Fire, Water, Wind, Earth, Dark, Holy. (50% Effective) - N/A (Nullified) |
Steal: | 1000 Gil 2000 Gil 4000 Gil |
Keep Protect and Regen on your front line tank, equip your party to resist the Ice element as much as possible. Its offensive magick spells are primarily Ice based. Try to also keep a character applying Blind and Slow to the Gil Snapper. It can remove some of these effects by using Purify, doing so will mean that it will need to stop attacking and casting for a time, allowing you to get back on top of healing for your party. Any status effects it inflicts should be able to be cured by your remedy user as well by this point. If it has any positive buffs on itself, like protect, be sure to dispel those at the start of the battle. You don’t need to accidentally make this fight any harder than it needs to be.
At the end of the battle, the Gil Snapper will be pulled into the Urn. Visit the southeastern corner of the map to find an Urn containing the Feather of the Flock key item. This is needed for an upcoming quest and allows Vaan to speak to Cockatrices.
Head back to the Crystal Glade area to find a letter left by the Petitioner. Apparently, they have left and can now only be found in the Village during the Dry Season. So you’ll need to visit later to turn in the Hunt. Do another hunt or two and then check back periodically. Giza should return to Dry weather after an hour has elapsed in-game.
The Dead Ought Sleep Forever – Ixtab Hunt
Accept the Hunt from the Sandsea Tavern in Rabanastre and then head to Jahara via Teleport. You want to speak with High-Chief Zayalu in the Elderknoll area, he’ll be standing roughly in the center.
The Mine Flayer – Mindflayer Hunt
While you’re in Jahara you can also accept the Hunt for a second Mark, the Mindflayer. Speak to Guromu in the Lull of the Land area in Jahara to accept the Hunt. This can be done at the same time as Ixtab, so you may as well.
After accepting both Hunts, grab a Chocobo on the outside of the Village and head over to the entrance to the Henne Mines.
The Henne Mines Hunts
North Entrance
Start to make your way south, hit the Gate switch on the way so that it goes Red. Take the south exit.
Pithead Junction A
Hit the Gate Switch here to turn it Blue, and gain access to the southeastern loop portion of the area. Take either the south or east exit.
Phase 1 Shaft
Follow the path around to the southeastern corner to find your first Hunt, Ixtab.
Boss Battle: Ixtab
Boss: | Ixtab |
HP: | 22,562 |
Elemental Weakness: | Holy |
Status Effect Weakness: | Stop, Confuse, Reverse, Blind, Silence, Immobilize, Sap, Slow, Berserk. |
Resistances: | - Dark (Absorb) - N/A (50% Effective) - N/A (Nullified) |
Steal: | Dark Crystal Book of Orgain-Mille Flame Shield |
Keep a party member with Esuna or Remedies handy for this fight. If you want to make the fight significantly easier, simply have someone able to inflict Blind and Berserk on the Boss. This will make it neglect all of its status ailment attacks, and instead repeatedly use physical attacks that are likely to miss.
When you eventually return and turn in the completed hunt in Jahara you’ll receive 1300 Gil, an Ether, and a Soul Powder. For now though head back into Pithead Junction A.
Pithead Junction A
Turn the Gate Switch Red to gain access to the western exit.
Phase 1 Shaft
Follow the path to the end and into the Phase 1 Dig.
Phase 1 Dig
Head to the very bottom south intersection on the map. Defeat the enemies around here, so that they won’t interfere in the battle with the Mark. To get the Mindflayer to spawn you are required to have the entire party with 100% full MP. The easiest way to do this is to turn off everyone’s Gambit’s so they stop casting buffs and run in circles until their MP’s all completely fill up. Once you do this, the Mindflayer will show up.
Boss Battle: Mindflayer
Boss: | Mindflayer |
HP: | 31,161 |
Elemental Weakness: | N/A |
Status Effect Weakness: | Blind, Sap, Slow, Berserk. |
Resistances: | - N/A (Absorb) - Fire, Ice, Lightning, Water, Wind, Earth, Dark, Holy. (50% Effective) - N/A (Nullified) |
Steal: | Pebble Float Mote Vanishga Mote |
This boss has the ability to switch your HP and MP values, so make sure you constantly have someone with strong healing magic in the team. You can inflict both Blind and Berserk on this boss as well to limit it mostly to physical attacks. Once it gets to critical health it has the ability to heal itself back to full HP once only, so don’t worry too much if it does this. Beat it down with physical attacks, since it is resistant to basically every type of elemental magic, and the fight should be over before too long.
Head back to Jahara to turn in the Hunt and receive 2200 Gil and a Carmagnole. Warrior Guromu will also tell you that Geomancer Yugelo has a task for you. Sadly unless you already have 10 Espers unlocked he doesn’t actually want anything to do with you. File this away for later, we’ll be back once we have the Espers.
A Chase Through The Woods – Vorpal Bunny Hunt
Grab the hunt from the Sandsea Tavern if you haven’t already, and head over to Eruyt Village. The Petitioner is a Viera called Nera, who is found in the Gazebo of the Spiritwood section of the map. Speak to her to formalize the hunt.
Golmore Jungle
The Needlebreak
Exit the Eruyt Village into the Needlebreak area of the Golmore Jungle. From here, head for the southeast exit into the next area.
The Rustling Chapel
This is the area where the Vorpal Bunny spawns, it will flee from you whenever you spot it, leading you through areas with other enemies. The first thing you’re going to want to do is head around and defeat the other enemies that are in this area so that they won’t interfere with your fight. Once you do, then we can discuss the strategy to stop this bunny from fleeing.
Boss Battle: Vorpal Bunny
Boss: | Vorpal Bunny |
HP: | 20,010 |
Elemental Weakness: | Holy |
Status Effect Weakness: | Blind, Silence, Disease, Slow, Berserk. |
Resistances: | - Dark (Absorb) - Fire, Ice, Lightning, Water, Wind, Earth. (50% Effective) - N/A (Nullified) |
Steal: | Drab Wool Hi-Potion Blood Wool |
Like the prior hunts, the Vorpal Bunny is also susceptible to Blind and Berserk. Inflicting Berserk will also stop it from fleeing from you. Just be warned that it hits surprisingly hard, so get Blind on it as quickly as possible as well. Once that is set up, you shouldn’t have any issues dealing with it from there.
Head back and speak to the Petitioner in the Eruyt Village to receive 2000 Gil, Lightning Arrows, and Gillie Boots.
Befoulment of the Beast – Feral Retriever Hunt
Grab the Hunt from the Sandsea and then make your way to Mt Bur-Omisace to find the Petitioner, Hymms, near the Chocobo Stables. Accept the hunt and then make your way south back into the Paramina Rift.
Paramina Rift
Freezing Gorge
Take the southeast exit into the Frozen Brook.
Frozen Brook
Take the southwest exit into the Path of the Firstfall.
Path of the Firstfall
Save your game and then take the west exit to the Spine of the Icewyrm.
Spine of the Icewyrm
The Feral Retriever will spawn here very close to the entrance.
Boss Battle: Feral Retriever
Boss: | Feral Retriever |
HP: | 22,559 |
Elemental Weakness: | Earth |
Status Effect Weakness: | Confuse, Reverse, Blind, Silence, Disease, Immobilize, Slow. |
Resistances: | - Wind (Absorb) - Fire, Ice, Lightning, Water, Dark, Holy. (50% Effective) - N/A (Nullified) |
Steal: | Pebble Quality Pelt Prime Pelt |
You’ll need a character with Esuna or Remedy Gambits for this fight. The Feral Retriever’s Blaster ability can inflict many different status effects. Set your main tank up with Protect, Regen, and Decoy. Once you get the Feral Retriever’s HP down around 50% try to use a Quickening Chain to finish it off. Below that the fight becomes harder and its frequency of attacks like Blaster and Balance increases. Balance is a powerful spell that has the potential to leave characters in critical or wiped out very quickly, so be careful.
Once the fight is over, return to Mt Bur-Omisace to speak to the Petitioner and receive your rewards: 1500 Gil, a Hunting Crossbow, and 2x Teleport Stones.
If you return to Montblanc in the Clan Hall at this point you should reach the rank of Riskbreaker, which unlocks the Bubble spell for purchase from the clan hall provisioner, in the Muthru Bazaar of Rabanastre. Bubble is an excellent defensive spell for use on your party, especially your tank, as it doubles their current and maximum HP. Try to set it up on whoever also gets Decoy cast on them. Later on, you’ll get access to an accessory that provides a permanent Bubble effect as well.
The last thing for us to do is to initiate both the Carrot and Atomos Hunts. Grab them from the Sandsea Tavern in Rabanastre, then head over to Nalbina. You should be able to teleport there from a Save Crystal. Head inside and speak to the Bangaa south of the Gambit store called Burrogh, he’s the Petitioner for the Atomos Hunt.
Head over to the Aerodome next and speak to the Imperial to be escorted inside. Inside you’ll find a woman in the seating area called Zammadria, shes the Petitioner for the Carrot Hunt. After you’ve accepted both, it’s time for us to move on to the next part of the story.
Salikawood
Walkthrough for the Mosphoran Highwaste, Salikawood, and the Phon Coast areas.
Hunts Covered: Atomos
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