Tales Of Berseria 100% Walkthrough
This is our 100% walkthrough page for Tales of Berseria, here you’ll find links to the individual area guides and quick summaries of what each of them contains, as well as other useful links.
One of the most important aspects of completing a 100% playthrough of Tales of Berseria is to make sure to trigger and witness all of the skits. Most will occur automatically but some will require you to go a little out of your way to trigger them. There will be a table provided at the start of each area to make keeping track a little easier.
Tales of Berseria Guides
Potentites Guide
Location and how to obtain all of Potentites in Tales of Berseria. Includes all of the Acerites, Ignicites, Glacites, and Ventites.
Weapons Guide
Location and how to obtain every weapon in Tales of Berseria. Includes drop and purchase locations as well as base and upgraded stats.
Tales of Berseria 100% Walkthrough
Tutorial
The tutorial of the game covers the events leading up to the Scarlet Night and takes place in Aball Village.
Titania Prison
Once the Tutorial is finished you’ll find yourself in Titania Prison. Here we get introduced to some of our future party members as well as have our first real boss fight.
Fighal Icecaps
After our prison break from Titania, our boat crashes. We spend some time enlisting the help of the local Shipping Guild by helping them sort out a problem of their own. We gain a couple more party members by the end of this area, just about rounding out the team we’ll carryforwards for the rest of the game.
Vortigern
We start to make our way to the capital to join the Shadow Guild. Here we’ll also get access to the rest of our party members, as well as Expeditions, which are a great little mini-game you can participate in while completing the game. You’ll also begin to access Code Red Hunts from here.
The Empyrean’s Throne
This section of the guide covers the events and quests for the Shadow Guild leading up to the Loegres Villa and finally the events of the Empyrean’s Throne.
Next will be the Yvolg Ruins and Vesper Tunnels.
Potentites Received: Armory Acerite I, Smoldering Glacite, Elemental-Dispersing Glacite, Villain’s Ventite, Apprentice’s Glacite, and the Intermediate Ignicite.
Yvolg Ruins
Here we will cover the events of the Yvolg Ruins through to the Vesper Tunnels.
The next guide will cover our entry into the Warg Forest to the completion of Maclir Beach.
Potentites Received: Aspirant’s Ignicite, Guardbreaker’s Ventite, Clairvoyant’s Ventite, Armory Acerite II, Scout’s Ventite, Numbing Glacite, and the Oppressor’s Ventite.
Warg Forest
This section of the guide will cover the whole of Warg Forest and Maclir Beach.
The next section will cover the events in Haria Village.
Potentites Received: Preserver’s Glacite, Terrestrial Glacite, Virtuoso’s Ventite, Envenoming Glacite, Luminary’s Ventite, Sprinter’s Ventite, and Glacite Of Reversal.
Haria Village
Here we cover our entry into Haria Village all the way through to completing Palamides Temple. The next guide will cover returning to Loegres and Titania.
Potentites Received: Disruptor’s Glacite, Marathoner’s Ventite, and the Wearying Glacite.
Loegres
Our next section covers from Loegres to our return to our second story visit to Titania, as well as the next of the Class 4 Islands – Crustacean Quarter.
Potentites Received: Armory Acerite III, Avenger’s Ventite, Defender’s Ventite, and the Journeyman Smith’s Acerite.
Aldina Plains
Here we’ll be exploring the Aldina Plains and heading into the city of Stonebury. You’ll finally gain the use of Geoboards here, which will make crossing some of the larger areas slightly less time-consuming.
We’ll then be heading back to Hellawes and the Fighal Icecaps to continue the story.
Potentites Received: Armory Acerite IV and Ignicite of Affinity.
Faldies Ruins
Next, we’ll be heading into the Faldies Ruins to rescue another of the Therion’s. We’ll also tackle the next parts of some of the available side quests here as well.
Then we’ll be heading off to Taliesin.
Potentites Received: Armory Acerite VII and Superior Ignicite.
Taliesin
Next, we land in the seaside town of Taliesin before making our way back to Aball.
After this story segment, we’ll be off to Lionel Island and the Baird Marsh.
Potentites Received: Armory Acerite V, Celestial Glacite, Elemental-Attuned Glacite, Mirrored Glacite, and the Miser’s Glacite.
Baird Marsh
Our next destination is Lionel Island and Baird Marsh. Here we’ll be trying to locate our next Therion.
After this section, we’ll arrive at the Earthpulse.
Potentites Received: Armory Acerite VI and Master Smith’s Acerite.
The Earthpulse
Here we’ll cover the Earthpulse sequence up to the events in Loegres after the Suppression occurs.
After this, it’s off to Hellawes and Meirchio.
Potentites Received: N/A
Meirchio
Walkthrough for the story segment up to and including the town of Meirchio and Mt Killaraus.
Once this is complete, there are some end-game quests to take care of.
Potentites Received: Juggernaut’s Glacite, Lunatic’s Ventite, and Roaring Glacite.
End Game Side Quests
This is the walkthrough for all the side quests available prior to finishing the game. This includes each of the character-specific side quests.
After this, it is off to Innominat’s Domain to confront Artorius.
Potentites Received: Armory Acerite IX, Armory Acerite VIII, Champion’s Ignicite, Dazing Glacite, Elite Ignicite, Expert’s Ignicite, Grandmaster Smith’s Acerite, Haggler’s Acerite, Hero’s Ventite, Phoenix Glacite, Repeating Ignicite, Survivor’s Ventite, and Trident Ignicite.
Innominat’s Domain
Walkthrough for Innominat’s Domain, the final story dungeon of the game.
After this, there is some post-game content that unlocks.
Potentites Received: N/A
Post Game Content
Post Game Content for Tales of Berseria including a walkthrough for the Heavenly Steppes.